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Among the criteria that define a successful Research and
Development (R&D) effort perhaps the most important one is the
capacity to bring a fresh approach to pushing the limits and
conventions of a particular field. The developed technology must
be unique, robust, useful and even exciting for its users.
Developing unique technology requires a unique team and the R&D
department of the GeoTech Group fits this description quite
well. The mostly young members of the team, who came on board with strong credentials,
do not, however have traditional backgrounds in GIS. In addition, the R&D
department is physically isolated from other departments of the Group. This
setup has been designed to produce unique technology in the field of GIS and
remote sensing, challenging the conventions and boundaries of current
technology. A possible pitfall of such an approach could come in the form of
developing technology that isn't accessible, but this has been avoided by
rapidly incorporating the new software into active projects. Thus the
intuitiveness, robustness and usefulness of all R&D products are constantly
under check.
The first two technologies developed by the R&D team were the 3-D Terrain and
Structure creation engine GTVS, and the small yet powerful multipurpose GIS
component GeoView. These two products are already finding their uses in a number
of projects and serve to strengthen the technological core of GeoTech.Having fresh technology that was built from the ground up with a precise vision
brings about additional advantages. The most important of these is the industry
leading quality and performance of both GTVS and GeoView. The GTVS software
allows navigation of hundreds of square kilometers of terrain in real-time (60
frames per second performance) even on laptops, with absolutely no loss in
satellite image quality (See pictures below).

GeoView on the other hand is a powerful GIS component with arguably the fastest
query times in the market. Being developed as an OCX component guarantees the
ease of integration with numerous popular products and diverse customization
options.
Recently these two technologies were merged to create a real-time simulation
involving 16,000 realistically textured buildings on virtual terrain. Later
3,000 of the structures that were determined to be at risk in case of an
earthquake were animated to create a massive real-time disaster simulation.

What makes this project impressive is that the creation of these buildings was
automated via a GIS database at a rate of roughly 2,000 buildings per second.
This level of structure creation makes it viable to create and render cities in
real-time with minimal memory and processor requirements. In other words, using
this technology a user can choose to fly (or walk) to any location in a city
with realistic 3-D buildings and miscellaneous structures and still be able to
access information and make queries on a common PC.
The future looks bright for GeoTech. With these technologies at our disposal the
R&D department of GeoTech is initiating a massive multi-disciplinary effort to
create a revolutionary protocol for recording and navigating location-based
information. This effort will see further growth both in the number and the
diversity of the R&D staff and will be completed by the year 2006. Further
information regarding the specifics and the scope of this exciting technology
will be revealed in subsequent articles on GeoTech R&D under the TechnoloGIS
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